Productivity demo project is utilising retained mode graphics, while the Creativity demo is utilising immediate mode graphics (directly rendering in bitmap).
Yes, WILL is designed to work in conjunction with other rendering engines, like font type renderers or general 2D graphics libraries.
Yes, images can be imported on the WILL canvas as OpenGL/DirectX/WebGL textures.
WILL SDK provides built-in support for the WILL stroke file format. If you have questions about file compatibility for your existing application, please contact us under firstname.lastname@example.org
It is more optimal for handwritten content compared to SVG. It provides for uniform input independent graphical representation across devices unlike InkML.
Yes, inking tools are entirely parametrized and application developers can design their own tools.
SurfaceView or TextureView on Android, CAEAGLLayer on iOS, SwapChainPanel on Windows 8, HTMLCanvas on Web.
Yes, demo projects provide examples of that.
This happens when you open the Creativity and Productivity Demo simultaneously. It is caused by the fact that both demos share the WILLComponents.xcodeproj as a sub-project. The solution is to close both demo projects and then to have only one of them open at a time.
For approximately 1 hour of handwriting with 'felt' tool (9353 strokes having 194090 total control points) the resulting file size is 1103 KB.
For approximately 1 hour of handwriting with 'felt' tool on iPad3 Model MD331FD/A, the performance stats are:
File size: 1103 KB
Strokes count: 9353
Total control points count: 194090
Total time for loading file and rendering: 3.595228 seconds
Loading and processing of stroke file format: 1.154047 seconds
Render time only: 2.441181 seconds